Unit: TARDIS by Vuldacon January 26, 2009
...was used in the British "Doctor Who" Television Program as a Time 
Machine, "Spacecraft" Transport. 
TARDIS means Time And Relative Dimensions In Space.

Programs Used: Poser 6, Jasc Paint Shop Pro 9, Pedit palette editor, 
                         Steph's Storyboard Creator and Moenirs Flicster.

Included Files: 
Civilopedia TARDISLarge.pcx  and TARDISSmall.pcx 
TARDIS_units_32.pcx, 
Adjusted .ini file, (Set for AttackAB only and the Visible Fortify. 
The Capture uses the TARDISFidget.flc if desired). 

11 Animations (flcs): 
TARDISDefault.flc, 
TARDISRun.flc, 
TARDISFortify.flc, (Visible Fortify, Windows Darken and Light Out)
InvisibleTARDISFortify.flc, (Optional to set the Fortify Transparent)
TARDISFidget.flc, 
TARDISAttackAB.flc, (Main Attack with Combined Attack A and B)
TARDISAttackA.flc, (Optional Separate "Energy Bolt" Attack)
TARDISAttackB.flc, (Opional Sepatate "Force-field" Attack)
TARDISVictory.flc, 
TARDISDeath.flc, 
TARDISTeleport.flc (Uses Paradrop setting)

Sounds: Mixed, Put together and Adjusted for all animations. 
Altered some TARDIS sounds from (http://www.kasterborus.com/tardis/tardis/) and made and mixed in others.
Remade the Default Flc to use Offsets so the Unit is seen on the Bottom Right Game Unit Window Box Better.

This Unit was made specifically for the "Steampunk" MOD 
by request but if anyone has a game where the TARDIS can also find 
a home, you are most welcome to add it :)

Note that CIV Specific Color was Not Wanted for this Unit as it is
intended to be a One of a Kind, Single Unit... However, if you desire 
CIV Specific Colors, you can paint an area you prefer such as the small 
front sign.
The Four applied Palettes contain the CIV #1 Red Specific Colors you 
can use to Add Red Civ Specific Color.
 
Animations with the Same Palettes:
*Default and Run
*Attacks AB, A and B
*Death, Fidget, Fortify, Invisible Fortify and Teleport
*Victory

I made the "Energy Bolt" Long and the "Force-field" Large to 
accommodate Bombardment distances if you desire a Bombardment
setting. I recommend One Tile Distance to Fit the animation and Set 
"Ranged Attack" for the TARDIS unit in the CIV Editor. 
I also recommend setting the TARDIS as a Transport Unit as that is 
its basic functional intention :) 
Set the animations and included Optional animations as you prefer to 
use the TARDIS in your Games...for example, you can omit the 
Attacks and simply use the TARDIS as a Transport Unit.
You can use the Invisible Fortify if you prefer it.
I Recommend setting the Run Moves to 5 or more.

I created animations to provide the Illusion of the TARDIS pulsing
as Transparent as possible for the CIV Game but with no 
Real Transparent Colors available and a limit of 160 Palette Colors, 
this was a Task. Due to the translucent light smoke and shadow
shades used, The TARDIS animations look much better in Game
than viewing them in a preview program such as "Flicster" or these .gif Previews.

The TARDIS is Not suppose to be able to be destroyed and I was 
not sure what the TARDIS would use for an Attack but I made them 
for use to be used as you desire this Unit to function in your Games.

...I hope you will enjoy this SCI-FI Time Machine "Transport" Unit.  
 

Credits: Firaxis for the Civ III Game, Moenir for Flicster, 
             Steph for his Storyboard Builder (SBB) and 
             Bertram Simon for Pedit palette editor.

Enjoy...

Cheers,
Vuldacon